Live AMA-Recap — GameFi Today: Innovations, Challenges, and Real-World Impact
On January 26, 2024 at 14:00 UTC+0, DogeWalk hosted an AMA to discuss about the GameFi today. They invited Zypher Games, Yuliverse, Sparkle and ChatyN to this AMA as well. Here is a recap of live streaming AMA.
Host — Scarlet: Hey, everyone. So let’s start. So good morning, afternoon, or evening. Depends on where you are in the world. Thank you for joining us today. I’m Scarlet from Dogewalk. And I’ll be your host for today’s discussion on Game Fight Today, Innovation, Challenges, and Real-World Impact。 We have a panel of experts ready to share their insight on this exciting topic. Let’s begin by introducing our first speaker, Jack, the co-founder of Zypher Games. Jack, could you tell us a bit about yourself and Zypher Games with us?
Yeah, sure. Hi, glad to be here. So I’m Jack. I’m the co-founder. Zypher Games. I’ve been in crypto since 2020, developed several projects before this and yeah, for Zypher we are a gaming platform. We aim to serve fully on-chain games and we also have an infrastructure branch where we provide a ZK game engine that allows game developers to quickly onboard their games into the world fully on-chain. Thank you.
Host — Scarlet: Thank you, Jack, for the introduction. Next, we have Z, the Operations Specialist from Universe. Z, we are thrilled to have you here. Could you greet our audience and tell us a bit about Yuliverse?
Hi, I’m Z and I’m the Operations Specialist for Yuliverse. So, I’ve been with Yuliverse for about a year now and basically what you can imagine us is the Pokemon Go and Hearthstone game that is living on the web tree space where we heavily focus on the location-based services kind of game and we are also building a chain upon it.
So yeah, that is a very quick snippet on what Yuliverse is about. Thank you. Yeah, thanks. Fantastic.
Host — Scarlet: Thanks for joining us, Z. Our next speaker is Rocky, the co-founder of ChatyN. Hi, Rocky, could you say hello to our audience and introduce yourself and ChatyN? Hi, thanks for the invitation.
I’m Rocky and I’m the co-founder of ChatyN. So Chetian is a Web3 and AI streaming platform. So we aim to bring the next medium voices into Web3. So we enable users and creators to do AI creations on our platform. So that’s basically what we did.
Host — Scarlet: And next, let’s have Aella. Aella, we are excited. Yeah. Could you introduce yourself and DogeWalk to our audience?
Sounds great. Thank you, Scarlet. So I’m Aella. I’m in charge of business development at Dogework. So Dodgework, in short, is a platform. I would say it’s a GameFi and SocialFi platform that allows you to walk your dog and earn tokens for income.
So we have a lot of mini games on the platform. So we’re trying to make the platform fun for people to want to spend time with their dog. Whether you have a dog or not, if you don’t have one, you can walk your virtual dog, which is our NFT on the platform. But the most cool thing is the token, the in-game token Bones can be redeemed for real dog products. And of course, it can be used for virtual products as well.
So very excited to be here today and hearing. from the other exciting and interesting projects about GameFi. Back to you, Scarlet. Yeah.
Host — Scarlet: Thanks Aella. And last we have Cindy. Cindy is the head of marketing operation at Sparkle. Welcome Cindy. Could you please introduce yourself and tell us about Sparkle?
Oh, yeah, sure. Thanks for having me. Hello, everyone. I’m Cindy. I’m Sparkle’s head of marketing operations. It’s my pleasure to be here today. And Sparkle is an incubator of platforms of social content and entertainment. We focus on building groundbreaking consumer-facing apps with massive market potential, which can lead to breakthroughs in adoption of innovative technologies like cryptocurrency and AI. We are incubating a suite of products such as an astrology app named Storybook and an AI companion app, Echo AI. And our strategy is to identify high potential and strong monetization scenarios, accelerating incubated products growth through Sparkle’s decentralized ecosystem platform.
Question One
Host — Scarlet: And thank you everyone. So let’s move on to our first question. I would like to ask, what are your personal views on GameFi? Have you played any GameFi games yourself, who would like to start off first? You can just open your mic.
Rocky from ChatyN: So I think I could start for this. So overall, I think Gamefy, it’s a really good pathway for a different path of web3. Because it naturally has an easy, understandable story that tells to users whether they are in web2 or web3 users. Because paying money for games is already a well-trained mindset for users. So the only differences between web2 and web3 is whether it is a fiat or whether it’s cryptocurrencies, and also the weight of wealth distribution.
So Gamefy also provides a lot of gaming studios a new chance to grow. Because there are lots of gaming studios which are not that competitive in web2 market. But then some of their games or some of their past products can be rebranded and relaunched into Web3, which I think is also a good way for them to thrive.
But GameFi also has a contradictory fact that everyone in the market now is talking about Web3 games need to be more, to have more gaming parts, which means more playable. But then the market and most people in Web3 only put more attentions onto whether it’s money earning or whether there is any benefit they can get from the project.
I think everyone here or every project builder has heard a lot of things like when TGE, when AirDrop, this kind of stuff, right? So I think, which is the fight part for the project, but I think both project and users in the market need to rethink where and what is the right balance between game and fight.
So as for the second part of the question, yes, I played Axie at the start, and then after that, I played Town Stars by Gala Games, which is a… nice game, really relaxed. And then in 2022, I didn’t do that much in gameplay. And then in 2023, I tried Fakana’s beta version because I was their advisor at that time. Yeah. So that’s kind of my pathway in the gameplay industry, I would say.
Thank you, Rocky, for your sharing. And Cindy, would you like to answer the first question?
Cindy From Sparkle: Yes. Okay. So I think GameFi is a perfect integration of the token economy and game. Players can enjoy the gameplay while having some earnings. It was popular because the concept was new back then and innovative. However, the average quality of Web3 games and user experience is, um, I would say lower than the Web2 games still. I personally have not yet invested in any other GameFi projects except Sparkle. But I did a lot of research on GameFi projects. The majority of users frequently discuss how to earn money, how to earn profit from the game in the community, but not the game strategy.
I think the key points for GameFi projects development is to onboard more gamers from Web2 who truly love the game and are not really profit-driven. Thank you.
Jack from Zypher Games: Yeah, I think I completely agree with that. I was going to say, back in the day, I played some stuff from the play-to-earn days. We all experienced that, and most of the game failed because it was all just people there trying to make a buck instead of trying to actually play the game.
Right now, I think what’s important for GameFi is to focus on playability more, less on the profit-driven side. There’s a big difference. Right now, if you play a mobile game, say you need to buy diamonds or something, You’ll happily pay whatever, you’ll happily pay like £10 or £10 something, whatever currency is in your country, to purchase a bag of diamonds, right?
But if there’s a game on, say, on Chain Game, that needs you to put in 0.001 ETH, you’re not going to do that. You’re thinking, well, it’s probably a scam, why is it taking money away from me? Why do we have this kind of disconnect from Web 3 to Web 2? People can charge, Blizzard can charge you £60 for a season pass, for Diablo 4.
Imagine a game charging you $50 or something, you’re never going to pay that. Everyone’s going to fight, everyone’s going to be like, oh, this is a huge scam, why should it be any different? It costs money to develop games for players. So I think the main disconnect is because we went through the play-to-earn phase back in the day, and right now I think we need to change our mentality to be more accepting of the games that are released now.
But the games released now need to focus on the fun aspect. For example, we at Zypher, we build fully on Chain Games. And all of them are player versus player. So what we do is we pitch players against other players and they can win prizes from their performance within each game.
This is just something we’re exploring. It might not work out in the future. It might not. We don’t know because the market cycle changes every single month. But yeah, so I agree. We should definitely focus on playability in comparison to being profit-focused.
Question Two
Host — Scarlet: Thanks. Well, thank you, Cindy. And thank you, Jack, for the fascinating insights. Does anyone else want to share? Or we can move on to the next one. Okay, let’s move on to the next one. So from a development standpoint, what do you believe are the key points for a successful Game 5 project? How does this differ from traditional game development? Does anyone? Yeah.
Aella from DogeWalk: I guess I can get started on this one. So I first want to say to the speakers you guys answered perfectly for the first question and for this question a lot of the points have been brought up already. I guess from a development perspective I want to first say what are the things that are not too different from traditional game development right because again if it’s a game it needs to be fun if it’s not a fun game and people are only here for the speculative value then it’s going to crash eventually right it may go up very very quickly but eventually it’s still going to crash it’s not going to be sustainable. So I think from a web3 on-chain game perspective of course we need to have a very good infrastructure. We need to make the game as smooth as possible and that requires the on-chain part or the infrastructure part to be strong enough.
On top of that I think the tokenomics part is also very important so the reason why a lot of the users choose a web3 game or on-chain game versus a traditional game is indeed for economic gain. How to design a tokenomics that’s not just beneficial for the short-term, but also for the long-term is very important.
I think for us at DogeWalk, I just want to use a quick example of how we are linked to the real economy instead of just the virtual economy. I think in the first introduction, I mentioned a little bit, our in-game token is indeed a currency.
So we want it to stay as a currency instead of listing it and trading it. Of course, it can be somehow converted to a platform token. And there are different ways to convert it, but there are frictions that we intentionally put in for the conversion.
And this in-game token is not just a use for the in-game virtual assets, it’s also used for e-commerce. So e-commerce, what I’m referring to are, for example, dog products or pet products, like toys or dog food.
So when you are walking your dog, you really are. Letting your dog work for you and work for themselves to earn a living. So it’s not just fun for yourself, it’s also fun for them. And it also incentivizes users to spend more time with their virtual or physical, in real life dog. So in this way we’re linking to the real economy and that’s on top of just tokenomics. And in this way we’re adding the, I guess, real business model to make it more sustainable. So I think that’s probably one way to develop Web3 games and to attract more Web2 users into Web3.
Host — Scarlet: Thank you Aella. Thank you for sharing. And anyone else want to share?
Rocky from ChatyN: I think to make a successful GameFi project, the first thing is, as the guest already mentioned, the game needs to be playable, to be fun. So we can see the changes from back in 2021, that most of the games are built with a website or like built on Cocos.
But now like most of the game fight projects, they started to use gaming engines like Unity and even some of them are starting to use Unreal 5, right? So I think better graphics and better interactions in games are always demanded by the market.
And how do Web3 games different to traditional game developments? Because personally I think there’s not that much difference in terms of developing Web3 games, but that’s only on the development side.
Because you’re still gonna need, like for example, your graphic people, your 3D modelling people, if you’re gonna have 3D. And your product manager, your game mathematic designers, because these things are really similar with how Web2 games are designed.
So. But I see something interesting in most of the Web3 games working today, because they outsource this part of like, we can say that like the transitional part of development to a gaming studio, and then the native team will take care of the part of the blockchain stuff.
For example, how to make assets on a chain, how to use their backend to interact with the blockchain. So that’s why I see something interesting in Web3 gaming companies. However, I think the main differences between Web2 and Web3 games is the way how it is published.
So for Web2 games, I think most people already know that it’s mainly through digital builders, and also through platforms that are like Steam, like Epic Games, or even like app stores. But for Web3 games, most of them, they did it on their own websites. or did it through their own launcher. And that’s also one of the reasons that we can see these days that there are several web-like projects like that aiming to be the web3 theme for game launching that comes out. Yep, that’s all my parts.
Cindy from Sparkle: And I think for both web2 and web3 games, I agree that the fun, playable mood is really important. And more important is the concepts, like how at first there are runs to earn, split to earn, like how dog walks do the walk to earn.
And yeah, and the sparkle used to believe we brought up a belief to earn believing astrology to earn profit. I think they are all really interesting and attractive, innovative concepts for onboard new users and players, users should be able to earn real life value in the web3 games. That’s the difference, I think, one of the differences between a Web3 game and Web2 games.
Because Web2 games, you may, you enjoy, you immerse in the game world, but there are less takeaways from the game. And in the Web3 game, you may earn real value. You may earn cryptocurrency and maybe other benefits.
Maybe you have more comfort, companionship and also build strong relationships within the game, or you have other inspirations from the game. Yeah, so it’s not only about profit, but also about other spiritual benefits.
Yeah, and also I think a fair economic system is important in both Web2 and Web3 games. So we must let our users know that even though you can pay money to buy package or buy in-game toys, tours, but still, this is a world that we share with other people, and as long as you participate actively in the game world, you can have a fair competition, you can still enjoy as anyone else.
And also in Web3, I think community is also a very important point to mention. In the Web2 games, there is not so strong a sense of community communication, but in Web3, I think most projects will want to achieve the consensus within the community, and this is really important to boost people to start using or playing the app, the game. That’s what I want to share.
Question three
Host — Scarlet: Thank you. Thank you all for sharing. I totally agree with both of you. So let’s move on to the next one. I’m curious to know what challenges has your project encountered and how have you addressed them?
Does anyone want to start us up? Speak up? Hello? Yeah, Z, you can.
Z from Yuliverse: Yeah, I can hear you. Yeah, so sorry I got to interrupt Allea. Because I saw that you have requested a mic. I mean you unmuted yourself, right? So yeah, just so sorry for that and just a quick one like I mean as a whole in terms of like like Yuliverse is we as a team as a team we of course we encounter many challenges and also issues like for example farts and like maybe a certain decision that is made by the core team does not really satisfy all of our users but certain measures must be taken in order to ensure the sustainability and longevity of the product as well because the way we treat things is like you know users that enters into our ecosystem is to basically to enjoy playing and enjoy the story, enjoy the graphics, the UI, UX and the music and everything, right? Basically, the general user experience when they step foot into our community. So the thing is, when we take the next step forward, because we understand that users, they constantly want things that are highly profitable to them. For example, for a specific period of time and for this particular NFT, they will be able to generate XX amount of tokens or XX amount of in-game items. And when we reach a stage where we have to sort of like do a little bit of adjustment in the level of the percentage of so-called revenue from that particular NFT, then that’s the point where all of the users will have so-called farts, right?
They will say things like, the founder is not doing something right, and then they will say things like, hey, this is disrupting my revenue and stuff like that. So, that is what the issues that we have encountered the past few days or maybe perhaps it was last week. And we, to be honest, successfully solve this particular issue because after the initial stage where everyone complains, then there comes the second stage where we release some additional good news.
For example, we just released our brand new collection of NFT called PassCard and it is live currently in Linea. And the best part is, this NFT, you can never buy it from us directly. We are not selling any piece. Not a single piece or not a single number of PassCard NFT is sold by the team.
So how it works is basically users that have been with us all this while and they have those high level NFTs and maybe even they participate in a certain kind of a campaign that we actually hosted, they will get this kind of perks where we drop this particular NFT to them. And you guys can go ahead and check the floor price because first thing is we did not sell and second thing is we just airdrop it to lawyer users and stuff like that.
So the floor price is pretty steady. So, when users are able to witness such a thing is happening, eventually, they would stop fighting and they will be like, oh shit, this is the game, this passcard NFT is the thing that we must fight for. That is the part where we actually successfully, I mean the team successfully handled these particular issues that we encountered smoothly and without much kind of like the recoil effect or the replacement effect.
So that is one thing and another part would be something like when we update a certain part of the game, there are always hiccups and stuff like that and it takes like many hours, many working hours in ironing things right and patching things up for whatever bugs that we encountered. So that is one huge kind of challenge that we encounter on a daily basis because each and every device has a different kind of support and codes that we need to align with the dev team right.
So those are the things that we also have to constantly face, I mean, it’s on our table on a daily basis and we have to solve it like, you know, when people raise this issue, it is explained. expected to solve it in a snap of a finger. So that is the thing that we actually encounter.
And yeah, so that is what we would like to share from our perspective. Thanks for this opportunity to speak here.
Host — Scarlet: Thank you, Zee. Thank you for sharing. So does anyone else want to share? Can just open the mic and speak up.
Allea from DogeWalk: Sure, let me just add a few more points. And Zee, I definitely agree with you. It’s the same probably across the board to constantly try to make the game better and make the user enjoy the game more.
And it’s the same here at DogeWalk. And I think the biggest challenge for us is probably how to make the user experience better. And I think user experience is something that the entire Web 3 industry is facing.
Because again, we talked about how Web 2 games are still a little bit more playable than Web 3 games and due to the infrastructure development. I think here at DogeWalk, how we solved this challenge is by really integrating both the Web 2.0 registration process as well as the Web 3.0 approach. So, for example, if a user wants to log into their… So we have an app, right? We have a DogeWalk app. We also have a website. Both places allow users to register an account.
We allow users to use their email or a wallet, an on-chain wallet. Both works. So the thinking is, you know, we want to make this process as smooth as possible so people don’t have to think. So if it’s my grandma, for example, and she wants to walk her dog and, you know, as long as she has an email, she can actually just log in.
And another thing is the on-chain asset, those are on-chain. So when people really want to redeem something, for example, our platform token, they still have to link their wallet. And this way it’s a smooth transition, and we want to use this as a way to onboard really the mass adoption, to realise the mass adoption and to onboard more users from Web 2.0 to Web 3.0.
Host — Scarlet: Thank you, Aella. Thank you. And anyone else?
Rocky from ChatyN: I can share a bit of our challenges that we recently just solved. So, because we want to use it, we’re using account abstractions for our mobile app. And then, because the idea of using this is also to lower the friction for users from Web 2 to use a Web 3 app. So, they don’t need to use their, for example, if our, because our product is built on OPPMB.
So, normally users will need to buy BNB for all the guest pay. So, by integrating account abstraction, especially the paymaster function, we don’t need users to buy BNB to pay these guest fees. So, in this case, users don’t need to learn how to, like, for example, buy BNB and then to transfer it to their, like, for example, onto their account and then to pay gas. So I think this way it makes the whole interaction more smooth. Because we just solved this, which also takes a lot of time for our dev team.
And another one that we’re still working on, because we are an AI streaming platform, right? So we’re still working on how to make our AI streamer more interactive and then more interesting. And also working on our AI hub, so as to make it easier for our users to easily build their own AI and then to monetize it. So these are the main challenges that we just solved and we are also facing right now.
Question Four
Host — Scarlet: I appreciate your openness, Rocky, and I’m looking forward to that AI streamer. And let’s move on to the next one. So another intriguing aspect of GameFi is its potential to address real-world problems. Could you tell us about the issue or pain endpoints your project aims to solve through GameFi?
Jack from Zypher Games: I think I’ll start with that one. One of the things that we try to do with Viper is fairness. So we only make fully on-chain games. The reason is we’ve seen many, many times were when the game is too easy, you know, they make it more difficult, the people who make the games. When the game is too hard, they make it more easy, or they change the game based on some, you know, financial incentives. If there’s not many players going to play this game, they’re going to make it cheaper right for you to play, right on the fly and stuff. And then they’re going to add these promotions and stuff that’s going to basically change how the game works. So we aim to address that where the games that we make, or the games that we help developers to make, you know, once they do make it, once they’ve tested it, it’s going to be there forever. Okay, so you can’t really change it based on any financial incentives, we can’t really change it based on anything, you know, that’s good for us, or whatever. So I think there’s a fairness there, because all the games that we make, or the games that we onboard onto a platform, are predominantly nearly all PvP games.
So when you have a PvP game, when you deal with player versus player, you’ve got to be fair, right? Everything needs to be completely fair because it’s down to the skills of the players. It shouldn’t be down to the game developer. It shouldn’t be us to decide who wins. It should be, yeah, the reason you win is because you’re literally better than the other person that’s playing against you, right? So that, we’re also trying to solve the information asymmetry issues because when you’re dealing with on-chain games, obviously there’s a lag, right? There’s delays, blockchains are slow, they’re not as quick as a centralised entity like a server or something. So that needs to be solved. We are working with different partners in the space, people like Risk Zero and stuff, Particle Network for their wallet integration, Celestia and things like that to make the whole process less intrusive for the users, okay? So when you play a game, you don’t want your metamask to be popping up every one second, would you, right? It’s going to be just the pain. So we’re trying to solve that issue because it’s on-chain. And we’re also finally trying to bring true decentralisation into GameFi, where only the front end of the game is hosted on the server. Everything behind it, the engine, the calculations, the processes are all done on-chain or something in a decentralised manner. It’s very difficult sometimes because it does affect things like speed.
Also, it does affect things like composability and things like that. But we’re confident that we were able to solve it because we have a very good team behind us. So yeah, I’m looking forward to sharing more of these on-chain games with you guys.
Host — Scarlet: Yeah, it’ll be great. Thank you. That’s quite insightful. Thank you, Jack. So let’s hear from another perspective. Aella, I saw you open your mic. Do you wanna speak a little bit?
Allea from DogeWalk: Sure. Thank you, Scarlet. So I think at DogeWalk, we have a very real problem to solve, which is young people, actually most of them are still very lonely and they want some sort of a companion. And a pet, whether that’s a virtual pet or a real pet, is a very natural emotional bond. for a lot of people in the world.
However, during the pandemic, a lot of people decided to, you know, adopt a pet, right, or buy a dog or buy a cat. But after the pandemic, a lot of people returned back to home, returned back to work, and they had to go back to their office. So actually, I saw data the other day, I think around 10%, or maybe 11% of the dogs have to be rehomed or be returned back to the shelter. And that’s very sad for the dogs, because they are real lives. So by designing DogWalk, actually one of our mission is to really incentivize people to spend more time with their pets, or for people who are lonely in this world, and they can find some sort of a companion by the day, adopt a real dog, or they find the companion in DogWalk by walking their virtual dog, and start socialise with the other players as well. So I think this problem can be solved, and we are very confident that we can solve this because of the natural bond or the emotional bond between human beings and dogs. Again, our platform is aimed to make the game or the social portion really, really fun so people can enjoy when they are walking their dogs and make it really, really easy so people don’t have to think about, oh, how do I use a wallet or how do I bridge from one chain to another and how do I pay the gas fee, et cetera, et cetera.
They can just start walking their dog and earn something for their dog or for themselves. So the incentives that we can provide, and that’s what Web3 is so valuable, is to give this incentive and that can potentially really solve the problem I was just mentioning, the rehoming problem for the dogs. So yeah, that’s our mission. Back to you, Scarlet.
Host — Scarlet: Thank you, Aella. Thank you for sharing. And I mean, like, Z, do you wanna share something with the audience?
Z from Yuliverse: Oh. Alright, yeah. Alright, so sorry for the delay. So, for our scope, which for Yuliverse, it’s really simple. I mean, to be honest, our core value is to basically to encourage everyone to head out of their home and explore whatever that is out there in the nature or outdoor kind of activities and at the same time giving an option for people to actually, while you’re exploring outdoors, you can also bump into another players and you can chat with them in our app. So, in a sense where there is a little bit of an element within the SocialFi but mostly it’s towards the GameFi side of things.
So, another thing that we actually focus on in overcoming in terms of certain challenges that people face is, I mean, you know some people where they are actually sort of having the social anxiety where they feel hard to actually head out and to socialise. So, we are actually trying to also bridge the gap between utilising our game and the features that we have. So any people to connect, when we think connect, it is more towards connecting people with you know there is saying says minor people connect well together. So we are also trying to bridge the gap of connecting with the right mind of people in our app. At the end of the day , they have a topic to discuss.
The third thing is more towards B2B where we solve issues when we talk about location, it’s valuable. We have actually set our journey upon building the LBS Chain, this is how we get location services. So we are able to get data from our users walking here and there. That is currently being built.
Host — Scarlet: Yeah, thank you for your vision, Cindy, and I saw Cindy unmute the mic previously. Do you have something to say, Cindy?
Cindy From Sparkle: Yes, yes, sure. So, Sparkle has incubated an app named Starrybook, and it is a Web3 and AI-powered astrology mobile app designed to provide users with astrology-related service and information. Astrology has traditionally held culture and personal significance for many individuals, offering insights into personality, life events, and decision-making.
However, personal astrology consultation offline could be very expensive and inconvenient to access. The astrology market is a robust and growing sector with diverse and strong revenue streams. By following astrology, people can gain both emotional comfort, a sense of security in their control of reality, and you may also gain insight into real life relationships through astrology. So with Starrybook, users can enjoy mobile astrology service, completing astrology activities and earn rewards within the app. Thank you.
Question 5
Host — Scarlet: And thank you, Cindy. So for the final question, I would like everyone to answer. Can you share any recent development update or exciting news about your project with the community?
Jack from ZypherGames: So, yeah. Yeah, I’ll just talk quickly because there’s more and more people here. Yeah, so we got Crypto Rumble, that’s out already. We’re doing campaigns and stuff and we’re launching on more chains as well. So stay tuned for that. We also have our upcoming games like The Ace Mahjong that’s developed by our community.
Those are coming out as well. And we’ll be doing events on every single one of them. And we’ll have great rewards as well. Those are all gonna be officially released on the different prospective chains that they’re going to be on, so things like Linea, and BNB, watch out for those. We’ll be doing official collaborations with those chains to give away great prizes as well, and also we’ll be updating our SDK when it comes to the Xypher infrastructure and stuff, so if you are a game developer, please speak to us, we would love to help you create your fully on-chain game, and it will be released on Xypher platform as well. Thank you, Dogewalk, for this fantastic AMA.
Host — Scarlet: Thank you. And does anyone else want to come next?
Cindy from Sparkle: Yeah, I can go next. Just for a quick update for what Sparkle recently is doing, and yeah, so we are about to launch the app named Starry Book, and it’s currently under the app review, and it’ll be launching really soon, so you can, as I mentioned, you can enjoy multiple astrology features like birth chart readings, relationship analysis, us and daily tariff divinations on the app itself.
And also we are currently constructing the second Genesis NFT. And yeah, it’s really exciting because the Genesis NFT has sold out really quickly. We have a very exciting market feedback and it has maintained a really good floor price. So yeah, please stay tuned for the second Genesis NFT that is coming soon. We won’t let you down.
And yeah, you can check out Sparkles, our social medias. We have Twitters and join our Discord communities. And we have weekly events that will offer new users a chance to get on board. Yeah, don’t miss the chance and be a Sparkler. Thank you.
Host — Scarlet: Thank you, Cindy. Thank you. I’m looking forward to that. And anyone else? Yeah.
Z from Yuliverse: I think I will go next. Yes. So yeah, again, thank you so much for actually having me, Zee, and also as a representative of Genesys. Universe, appreciate the AMA session that we are invited to share on and yeah in sharing a bit more about current development about Yuliverse and also what are the exciting updates would be.
The first thing is we have already, as mentioned previously, we have actually launched our new very first collection on LinearChain where it’s called PassCard where if you would like to upgrade your NFT 1.0 to our 2.0, you would require a PassCard NFT and PassCard is not available for sale. It’s only for the loyal players and also can be received through giveaways and exclusive campaigns. Besides that, there would be our new update in our latest app version where we have enhanced the overall graphic and the gameplay experience and some minor tweaks and bugs fixing here and there so that users will actually feel as seamless as we could possibly cater to their devices. For events, we are currently running a very massive final ART airdrop campaign and we are on phase two. From phase one we have achieved over 1.3 million impressions and over 30k retweets and likes so you guys wouldn’t want to miss this event and hopefully to see you guys as well in joining in our event. So yeah thank you so much for having us here.
Host — Scarlet: Thank you Z and yeah let’s go Rocky.
Rocky from ChatyN: Okay thanks for the invitation again and then I’ll share some of our recent updates from the final project. So our testing beta is ready and then we’re gonna release it after the Chinese New Year and we’re also about to launch our new branding and all new sets of UI UX. So looking forward to partnering with all gaming projects in future and then welcome everyone to test our beta app and then to earn our chat point. Thank you.
Allea from DogeWalk: Sounds good, I guess I’m the last one here. Yeah, so in terms of updates and the things that we’re working on recently, we have a couple of features that will be rolled out soon.
So first is an image to image NFT. So basically that means if you have a real dog or if you have a kind of dog that you really like you can simply take a picture of your dog and then we will generate an NFT for you.
So in that way again as a stronger emotional connection because for me I have a dog for many years and I really want an NFT that looks just like him so I’m excited to try this feature myself and hopefully we’ll get to try as well and secondly we have a dog collar.
So it’s a tracker that will help you to track the health of your dog, but also at the same time it will be helpful for you to earn more tokens in the game. So again, it’s very easy to play a game and if you put a collar on again we’ll be rolling this out soon. If you are playing the game using the collar you get more tokens as a multiplier on top of the tokens you are using with just the NFT.
So in terms of events, we have Treasure Hunt right now on the app, so anyone who has the app account can try the Treasure Hunt. Anyone who joins the Treasure Hunt will receive a gift, whether that’s a platform token or NFT or a Treasure Hunt card. It has all sorts of different gifts. It’s just bigger or smaller gifts, but everyone will get something from the Treasure Hunt. And every Friday on our Discord we have something fun as well. Like last week we tried to find a dog in a picture and a lot of people participated and they got very good rewards as well. So finally I want to say, whether that’s GameFi or SocialFi Web3, it’s all about collaboration.
So I really appreciate Scarlet, you are hosting this AMA and we will do more of this in the near future. And we really want to collaborate with all the other amazing projects here, not just the speakers. I’m sure there are many projects in the listeners as well, in the audience as well. We’d love to work with all of you and please follow our social and hope to talk to you soon.
Yeah, thanks Aella and thank you everyone for joining us today in this enlightening discussion. Our guests share their experience with GameFi, shedding light on the key components of successful GameFi projects and how they differ from traditional gaming. They also discuss past challenges, strategy for overcoming them and their future plans.
A big shout out to our guests Jack from Zypher Games, Z from Yuliverse, Cindy from Sparkle, Rocky from ChatyN and Aella from DogeWalk for their fascinating insight. We also like to thank our audience for your participation and comments. We hope you found this discussion informative and engaging. Please give our speaker and their project a follow and like. They are amazing people in the web3 space and definitely worth your attention.
Additionally, don’t forget about the rewards. Leave a question on our space tweet to enter a raffle for a prize provided by our guest. We will announce the winner tomorrow, so don’t miss out. Thank you once again for joining us. This concludes today’s space.
And have a wonderful day and weekend. Thank you, guys. Thank you so much. Thank you, everyone.
Keep up with us👇:
DogeWalk | Download APP | X | Instagram | Discord | YouTube